“Bringing close combat racing to city centre Stadiums around the world, the Series brings world-class competition to the public, setting pulses racing.” – Extreme Sailing Seriestm
Open to the public, the FREE Race Village will host family activities, beer gardens, food, live music and more fun activities. The Race Village puts fans right at the heart of the action – racing their catamarans at full throttle just off the waterfront, the sailors can hear the roar of the fans, who experience the competition up close like never before.
With spectators estimated to be in excess of 30,000, there will be no shortage of footfall enjoying the Extreme Sailing Seriestm atmosphere.
*This is a Non-Smoking Event
Bringing the action to the public with Stadium Racing!
Amazing stadium venue (located in Harbor Island) featuring:
500ft x 1,000ft Extreme Sailing Race Area
20,400 sqf Public Event Village
4,100 sqf Pit Row, Boat Prep with Public Access
VIP Areas with VIP parking
Download a PDF overview of the Extreme Sailing San Diego venue here!
Be a Part of this Unique Experience.
Whether you’re a hard-core sailing fan or a wide-eyed newbie, the Extreme Sailing Seriestm has something for everyone. The free to enter public Race Village puts fans right at the heart of the action – racing their catamarans at full throttle just off the waterfront, the sailors can hear the roar of the fans, who experience the competition up close like never before. And fans around the world can follow online through live video streaming and dynamic SAP Sailing Analytics.
But what exactly can you expect to see on the water? Here is a quick guide.
The start is one of the most exciting parts of any sailing race, and with such short races, (each lasts between 10-12 minutes), a good start is a vital part of winning tactics. Each race is started with a four-minute countdown. If any boat jumps the line before the start gun, they will receive a substantial penalty!
Depending on the number of boats and wind conditions, Race Management may decide to run racing over different shaped courses around a number of large, inflatable coloured marks. Courses can vary from full fleet and group racing to match racing, straight line duels and speed trials.
During the racing:
Teams use all of their tactical prowess to out-maneuver each other, particularly during mark roundings, and can call a protest on the water if they think another boat has infringed the rules. Umpires on the water are like football referees and can give penalties. If the umpire thinks no foul has been committed they blow a whistle and raise a green and white flag. If there is a really bad foul the umpires can show a black flag resulting in instant disqualification!
First past the post wins – it’s as simple as that! The winner of each race will get 12 points, second place is 11, and so on. The last race of each Act counts for double points, putting the pressure on for a great finale!