But what exactly can you expect to see on the water? Here is a quick guide.

4 Days.

19-22. Thursday through Sunday

10:00 Extreme Club Opens
11:30 – 1:30 Morning sailing session on board a GC32: accommodate VIP guests with a full or reduced crew
1:30 Skipper’s briefing and interviews in the Extreme Club
1:30 – 3:30 Buffet lunch served in the Extreme Club for VIPs
2:00 – 5:00 Stadium Racing in front of the Extreme Club and crowds – streamed live around the world
5:30 Champagne reception for VIPs
7:00 Extreme Club closes

Be a Part of this Unique Experience.

Whether you’re a hard-core sailing fan or a wide-eyed newbie, the Extreme Sailing Seriestm has something for everyone. The free to enter public Race Village puts fans right at the heart of the action – racing their catamarans at full throttle just off the waterfront, the sailors can hear the roar of the fans, who experience the competition up close like never before. And fans around the world can follow online through live video streaming and dynamic SAP Sailing Analytics.

But what exactly can you expect to see on the water? Here is a quick guide.

The start:
The start is one of the most exciting parts of any sailing race, and with such short races, (each lasts between 10-12 minutes), a good start is a vital part of winning tactics. Each race is started with a four-minute countdown. If any boat jumps the line before the start gun, they will receive a substantial penalty!

The course:
Depending on the number of boats and wind conditions, Race Management may decide to run racing over different shaped courses around a number of large, inflatable coloured marks. Courses can vary from full fleet and group racing to match racing, straight line duels and speed trials.

During the racing:
Teams use all of their tactical prowess to out-maneuver each other, particularly during mark roundings, and can call a protest on the water if they think another boat has infringed the rules. Umpires are on the water are like football referees and can give penalties, which are normally a penalty turn. If the umpire thinks no foul has been committed they blow a whistle and raise a green and white flag. If there is a really bad foul the umpires can show a black flag resulting in instant disqualification!

Finish:
First past the post wins – it’s as simple as that! The winner of each race will get 12 points, second place is 11, and so on. The last race of each Act counts for double points, putting the pressure on for a great finale!